IOdialogAnyStart |
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Construction of any element in the dialogue begin. Every element no matter whether badge, cunning box or similar, is described by a row of sign chains, opening and closing clips. Everybody is begun with this function such element in her definition. The whole definition of a dialogue happens within a sign chain. Every element is enclosed by a clip pair. Parametre dialogString (char *) [IN] Sign chain contain the whole definition of the dialogue. any (char *) [IN] any is a sign constant which describes the element within the dialogue, e.g., "BADGE" or "TEXT". titel (char *) [IN] titel becomes depending on around which element it itself acts differently shown. With BADGE, e.g., it is written on the button. x (int) [IN] y (int) [IN] Co-ordinates on the surface of the dialogue window covered in pixel. spread (int) [IN] Width of the dialogue window in pixel. hoehe (int) [IN] Height of the dialogue window in pixel. id (int) [IN] Unequivocal ID of the element within the dialogue window. funktion (char *) [IN] So that, e.g., the badge can release actions, an order can be deposited in funktion. stil (char *) [IN] With stil the appearance of the single elements can be determined. help (char *) [IN] help contain a help text. help may also have the value ZERO if no help should be available. Result --- Declaration #include "ausgabe.h"
void DLLENTRY IOdialogAnyStart ( char * dialogString, char * any, char * titel, int x, int y, int spreads, int hoehe, int id, char * funktion, char * stil, char * help ); Related functions
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