IOdialogAnyStart

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Construction of any element in the dialogue begin.

Every element no matter whether badge, cunning box or similar, is described by a row of sign chains, opening and closing clips. Everybody is begun with this function such element in her definition. The whole definition of a dialogue happens within a sign chain. Every element is enclosed by a clip pair.

Parametre

dialogString (char *) [IN]

Sign chain contain the whole definition of the dialogue.

any (char *) [IN]

any is a sign constant which describes the element within the dialogue, e.g., "BADGE" or "TEXT".

titel (char *) [IN]

titel becomes depending on around which element it itself acts differently shown. With BADGE, e.g., it is written on the button.

x (int) [IN]

y (int) [IN]

Co-ordinates on the surface of the dialogue window covered in pixel.

spread (int) [IN]

Width of the dialogue window in pixel.

hoehe (int) [IN]

Height of the dialogue window in pixel.

id (int) [IN]

Unequivocal ID of the element within the dialogue window.

funktion (char *) [IN]

So that, e.g., the badge can release actions, an order can be deposited in funktion.

stil (char *) [IN]

With stil the appearance of the single elements can be determined.

help (char *) [IN]

help contain a help text. help may also have the value ZERO if no help should be available.

Result

---

Declaration

#include "ausgabe.h"

 

void DLLENTRY IOdialogAnyStart (

char * dialogString,

char * any,

char * titel,

int x,

int y,

int spreads,

int hoehe,

int id,

char * funktion,

char * stil,

char * help

);

Related functions

IOdialogAnyEnd