IOdialogText |
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Text generate in dialogue. With this function any text can be generated in a dialogue window. The dialogue window exists of an enough long text string in which the text with this function is inserted. Further information is the situation, width and height in the dialogue window. Parametre dialogString (char *) [IN] Sign chain dialogString contains the whole construction of a dialogue. The single elements like badges, cunning box or texts are separated by clips each other. text (char *) [IN] The sign chain which should appear text in the dialogue. x (int) [IN] y (int) [IN] Co-ordinates in the dialogue window from which the text starts. spread (int) [IN] The width brags how much place is booked in the dialogue window for the text representation. hoehe (int) [IN] The height brags how much place is booked in the dialogue window for the text representation. id (int) [IN] Every element in the dialogue window has an unequivocal number. This number is required to be able to appeal to the right element by later changes. funktion (char *) [IN] As a sign chain an order can be given which makes no sense, however, with a text, and, therefore, also simply an empty sign chain can be. stil (char *) [IN] The style determines the representation of the element. Herewith it can be steered whether the element is visible, e.g. Result --- Declaration #include "ausgabe.h"
void DLLENTRY IOdialogText ( char * dialogString, char * text, int x, int y, int spreads, int hoehe, int id, char * function, char * stil );
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